is co-founder of
a company that guides organisations in all aspects of agility.
Most of his 20+ years experience has been with Agile teams and guiding
organisations that aspire to greater agility.
is acknowledged in
Bridging The Communication Gap,
Software Craftsmanship Apprenticeship Patterns
Antony is also published in journals, such as
Better Software Magazine,
earning him his tenure there as Technical Editor.
Antony is known for his inspiring and thought provoking
at international conferences, events and organisations and is a regular industry guest speaker at
Antony guides leadership in driving innovation culture, helps teams with continuous improvement and supports practitioners learn/improve agile practices from User Stories, Behaviour Driven Development, Test Driven Development, Pair Programming and Agile Testing.
From keynote talks to hands-on workshops, Antony inspires and informs at international conferences and internal events. Sessions range from unlocking the talent in an organisation to practical workshops to understand a wealth of Agile practices & techniques.
Antony works hands on with your teams to create highly readable, maintainable code and test automation. Antony is known for inventing the Screen Play Pattern, a design-pattern for production-grade quality in test-automation code and with frameworks such as Cucumber.
3X: Explore, Expand, Extract
3x: Explore, Expand, Extract — is a thinking model to frame, understand and adapt to changing contexts on the path of a winning idea. It offers a model of alignment — as applicable to CEOs, CFOs, CIOs & CTOs, as to product management, development, operations and beyond.
3X is the brain-child of Kent Beck — father of many agile practices we take for granted today — and has arisen, not least, from his years at Facebook. He noticed that Facebook did things differently, culminating in him distinguishing 3 key phases of a winning idea...